Jun 25 2011

Training Your Horse

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To get the most skills for your horse as possible, there are many tips and tricks to follow. The key is to find which actions give the most skill/energy during what time or under which conditions. Of course, these don’t have to be followed exactly; hopefully this will even give some ideas as to how you can customize it for yourself. Here’s the timeline of how it plays out:

  1. Foal Games
  2. Rides
  3. Training/Competitions
  4. Completing BLUP

Many players ask to have a training schedule that lists each action to the exact hour, like the foal games. Since each breed is different, I use a simple schedule that will apply to all breeds.

1. Foal Games

Foal games are the most important part of training since they add an extra 60 skill points. Foal game methods are listed here. Make sure to follow them exactly!
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2. Rides

Foal games end at 1 year 6 months, which is right when rides begin. From here, there are two different paths to take – train your horse in all skills, or train just in the top three to complete BLUP. Either way, you can still follow these tips, just apply it for your situation. I prefer to finish the top three skills first, then go back to finish the rest before completing BLUP. Depending on what the top skills are, start to train in those skills using the certain ride. Or if you are training in all skills, I suggested starting with long jumping rides as they take the longest/most about of energy. Continue to work on the rides until they are finished. At two years old, your horse will be able to begin training in each individual skill. If there is extra time after you finish rides for the day, try to throw in some extra training. The amount of energy it will take is different for each horse, but Dressage always seems to be the lowest amount with about 4%. There isn’t any secret to completing the rides; it just takes patience.

Howrse user UnionRags123 has created tables with top skills for each breed. Click to view:

Breed-GP-skills_1 Breed-GP-skills_2

 

 

 

 

 

 

 

 

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3. Training/Competitions

As mentioned under rides, try to complete rides before beginning training. Then, if there is some extra time/energy left after the rides for the day are complete, try to throw in an extra 30 minutes of training. Dressage will most likely be completed the fastest, so wait to train in that category. Focus on which ever skills you want. Remember that your horse should always end the day with at least 20% energy. However, if  there’s and extra 4% or 5% of energy above that, try to use Dressage training to take up that energy. Overtime, it will slowly be completed.

Your horse can compete in competitions at three years of age. If training/rides aren’t complete, try to finish those up first. That way, when your horse gains skill from the competitions, there’s a possibility of your horse placing, making it easier to complete BLUP (for the 20 competition wins), since there’s not much skill left to gain. In the beginning, try to enter competitions that requires a low amount of energy; this way, you can get more competitions in per day. I usually just partake in one type of competition until all the skill is gained and then move to the next. Once your horse isn’t gaining much skill from the competitions, pay attention to who you are entering the competition against. View the competing horses’ skills by opening their page in another tab. If the skills are similar to your horse’s, it will probably be okay to enter. Keep in mind bonuses will have a play too – even though your horse may have less skill, there may be more bonuses to help your horse. By viewing the competing horses while your horse is still gaining skill, you can save some time with the 20 competition wins. You won’t win all of the competitions, but it does help to check early.

UnionRags123 also created tables for the top skills required for each competition:

Competition-skills

 

 

 

 

 

 

View her full calculation sheet here

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4. Completing BLUP

Once training and rides are complete, and with a little skill left to gain in competitions, begin to focus on the 20 competition wins. At this point, your horse should be younger than 10 years, but fairly close to it. Of course, make sure the top three skills are complete as well. As mentioned above, view the skills of the competing horses in the competitions. If you try to enter a competition with horses with 1,000 skills, while yours only has 700, the chances don’t seem too good. Check the bonuses if the skill number is pretty close – whoever has a higher amount of total bonuses (all of the different ones added together), will most likely get a higher placement. Be patient when trying to win 20 competitions; it can go by very swiftly, or take time. The competitions that you enter won’t matter either; it could be the weakest skill your horse has and you can still win. However, there is only one way this can work. When you enter a competition that focuses on your horse’s top skill, check both the competitions that are reserved for your horse’s breed as well as the competition open to all breeds. Since this is your horse’s top skill, it could have an advantage over a horse that has it as it’s lowest skill. If you enter a competition that uses your horse’s lowest skill, enter the competition that is strictly reserved for the same breed. This way, all the horses have this as their lowest skill, making it more fair for your horse.

Summary: 100 BLUP entails completed training in top three skills (earned through competitions, training, and rides), 10 years of age, and 20 first place competition wins
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105 responses so far

105 Responses to “Training Your Horse”

  1. GoatGirl321on 05 Nov 2014 at 3:33 pm

    I posted schedules months ago for training here, but I wasn’t as experienced then . . . so now here are schedules that I know to work on all my horses.

    Stamina:

    Groom//drink/1.5 hours meadow//Stamina 6 hours//stroke//carrot//stamina 30 minutes//mash//meadow until 21:30//feed what’s needed

    You can adapt this schedule for other skills — just train for the first time as long as possible, and the second time as long as possible, but making sure they’ll have at least 8% energy. That way, they’ll be up to 20% with mash and feeding.

    For rides, you can do the same thing.

    For dressage, it’s a little different. The dressage schedule (so they don’t go past 22:00) :

    Groom//drink//1.5 hours meadow//dressage 8 hours//stroke//carrot//mash//feed what’s needed//dressage until 21:30//feed what’s needed in oats

    For when they’re over 6 months pregnant:

    Groom//drink//1.5 hours meadow//lesson//stroke//feed OATS ONLY//meadow until they’ve eaten all the forage they need for the day, unless it’s go past 22:00//box until it’s 22:00

    If they can’t eat all their daily forage by meadow, put them in the meadow until 21:30 and then feed them the rest in hay.

    Competitions:

    Groom//drink//1.5 hours meadow//5 competitions of your choice//stroke//carrot//mash//meadow until 21:30//feed what’s needed

    I know these to work very well for me! Feel free to use them or adapt them to fit your needs!

  2. jazzandrubyon 24 Dec 2014 at 12:17 am

    My horse’s skills are all bolded but they are all still quite low (40 is the lowest). Is there any way I can increase them so I can hope to win competitions?

  3. ameliaon 25 Jan 2015 at 10:49 pm

    How do you know when you’ve completed rides? do the icons go grey or something?

  4. Jessicaon 26 Jan 2015 at 1:06 pm

    @Amelia: Good question! The icon will remain visible but when you go to take you horse on a ride, it will only deduct energy and your horse won’t receive any skill gain.

  5. musketeeron 05 Mar 2015 at 4:27 am

    Well i don’t know where do you guyz play this game, but theres no steep slopes or jumping rides… it’s only forest, mountain and beach rides…
    don’t know when the change was implemented, but noone cares to explain how to blup the howrse now.

    best regards

  6. Jessicaon 08 Mar 2015 at 11:47 am

    @Musketeer: I’ll change it soon. Howrse isn’t the only thing that goes on in my life ;)

  7. angeleyes1307on 17 Sep 2015 at 8:41 am

    musketeer – the only differences in the concept are that:
    1)Mt rides now always train speed and stamina (and trot) and forest trains the other three. It used to be a breakdown based on how long the ride was
    and
    2) no more time in the box/pasture.
    The general theory is the same though. Rides, rides, train, compete, more rides.

    My question is: Does anybody have any idea how long it takes to finish the rides? How many hours of rides are needed and what, if any, factors play into it? It feels like some horses ride FOREVER before it finishes up.

  8. Jayeshon 21 Dec 2016 at 2:34 pm

    I am finished with training

  9. Horses4Life03on 02 Sep 2017 at 1:54 pm

    I am pretty new to the game (18 day of seniority) and I don’t know how to put a horse in a meadow, can someone explain it to me? Thank you!

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